Welcome to the IMSH 25th Anniversary Cornhole Tournament
Saturday, January 11 | 2:00 pm – 6:00 pm | Exhibition Hall
Welcome to the first-ever IMSH Cornhole Tournament! Join us on Saturday afternoon for a fantastic way to hang out (we'll start a little before the Exhibition Hall Reception) and get to know other IMSH attendees while supporting the SSH Fund!
HOW TO REGISTER
$25 per person.
IF YOU ALREADY HAVE A TEAMMATE, great! Both you and your teammate can enter the tournament by adding it on to your own, individual IMSH registrations. Then, both of you list your teammate's name in the appropriate field on your entry. NOTE: If both players don't list their specific teammate, you WILL be paired up with other individuals.
IF YOU DON'T HAVE A TEAMMATE, we still want you to play! Go ahead and add the tournament entry to your registration. We'll pair you up!
TOURNAMENT STRUCTURE
You see it every March - this is our version of January Madness!
Space is limited to the first 96 two-player teams. The first 32 teams to register will automatically be placed on the bracket. The last 64 teams to register will compete in a "play-in" round, with the winning teams moving on and completing a 64-team bracket.
PRIZES
1ST PLACE: The winning team will have the option of either: 1) Each team member receives $250 cash; OR 2) SSH will donate $500 to the SSH Fund in the names of the first-place participants.
2ND PLACE: The second-place team will have the option of either: 1) Each team member receives $150 cash; OR 2) SSH will donate $300 to the SSH Fund in the names of the second-place participants.
3RD PLACE: The third-place team will have the option of either: 1) Each team member receives $50 cash; OR 2) SSH will donate $100 to the SSH Fund in the names of the third-place participants.
WHAT AM I SUPPORTING?
All proceeds will benefit the SSH Fund. (Each year, the SSH Fund secures funding for programs in the following calendar year designed to foster innovation and advances in healthcare simulation).
RULES
All rules for this tournament will follow the American Cornhole Association stated rules of play.
Pregame Coin Toss
- Prior to beginning the game, a coin toss will determine playing lanes and sequence of play.
- The team that wins the coin flip will choose either their throwing lane or the throwing order in the first inning of play.
- The team that did not win the coin flip chooses the remaining option.
Doubles Cornhole Matches
Two teams, consisting of two players, compete against one another until a winning team is determined.
- Each team will stay in their designated lane for the whole game.
- Players line up directly across from their playing teammate in the same lane.
- Players at the headboard alternate pitching bags until each player has pitched all four of his/her bags.
- Players at the footboard take score and resume pitching back to the other board.
Scoring
The approved method of scoring for the sport of cornhole is cancellation scoring. In cancellation scoring, the points of one player cancel out the points of their opponent. Using this method, only one player/team can score in each inning.
- Bag In-The-Count (Woody): Any bag which comes to rest anywhere on top of the board. Each is worth one (1) point.
- Bag In-The-Hole (Cornhole): Any bag which is thrown through the hole or knocked through the hole by another bag. Each is worth three (3) points.
- Foul Bags: Refers to any bag that was designated a foul bag as the result of a rules violation. Each is worth zero (0) points.
- Dead Bags: Refers to any bag that contacted the court or the ground before coming to rest on the board or any bag that struck a previously defined object such as a tree limb, wire, indoor court ceiling, etc. Each is worth zero (0) points.
Determining Winners - Traditional 21 OR 15-minute time limit
The game shall be played to the predetermined number of twenty-one (21) points OR 15-minute maximum time limit, whichever is reached first. The first team to reach (or exceed) 21, or is leading at the 15-minute time limit (once the last, full inning is completed) is the winner.
Pitching
- The player or team who scored in the preceding inning has the honor of pitching first in the next inning. If neither player or team scores, the player or team who pitched first in the preceding frame shall retain the first pitch in the next frame.
- The pitcher must be within their designated pitcher's box or behind the foul line at the time of release.
- A player must pitch all four bags from their designated pitcher's box.
- Players must pitch the bag with an underhand release.
- A player may not step over or contact the foul line while pitching or releasing a cornhole bag.
- A player must wait until the previous bag has come to a complete stop for at least 2 seconds before pitching the next bag.
- Players may not jump, blow, kick, or otherwise do anything that may affect the cornhole board and the positioning of bags during an inning.
- Touching, adjusting, or aligning a cornhole board during an inning is prohibited. Players or officials may only align the cornhole board between innings.
- A contestant must pitch the entire match with the same hand or arm, except in the case of a medical emergency.
Foul Bag Rule Violations
Foul bags and rules violations are divided into impacting fouls and non-impacting fouls. A court official is responsible for spotting and calling penalties. The players or court official must determine if a foul bag was impacting or non-impacting.
Non-Impacting Bag Violation
- If a bag in question does not impact gameplay or any other bag in play, it is a non-impacting bag violation.
- The bag is considered dead and is removed from play at the time of infraction. This bag scores 0 points for the inning. All other bags remain in play. No other movement of bags is permitted at this time.
Impacting Bag Violation
- If the bag in question impacts the position of one or more bags in play, it is an impacting bag foul.
- Leave the bag in question and all affected bags in play. Continue the game until the end of the half-inning without touching or removing any bags.
- At the end of the half-inning, the team that threw the offending bag removes the highest-value bag in play from the scoring calculation.
- Example: Team A steps over the line during their 3rd toss of the inning. The offending bag knocks a bag from Team B off the board. Bags are not replaced or affected at this time. At the end of the inning, subtract the highest-scoring bag from Team A from the scoring calculation.
- If 0 points were scored for Team A in the inning, no scoring updates are made.
- Example: Team A steps over the line during their 3rd toss of the inning. The offending bag knocks a bag from Team B off the board. Bags are not replaced or affected at this time. At the end of the inning, subtract the highest-scoring bag from Team A from the scoring calculation.
List of Fouls
The following are foul violations that must be spotted and called by an assigned judge. A foul is assessed to the offending team.
- Any bag pitched when the player has made contact with or crossed over the foul line.
- Any bag pitched when the player has started or stepped completely outside the pitcher’s box before the bag is released.
- Any bag not delivered within the 20-second time limit.
- Any bag pitched from a different pitcher’s box than the first bag.
- Any bag that is not pitched with an underhand release.
Interrupting Gameplay
A player shall not touch, alter, move, or affect the board or any bags on the board or in the hole before scoring has been agreed upon for the inning.
- If this foul occurs during play, please refer to IMPACTING BAG section above.
- If this foul occurs at the conclusion of an inning, and before the score is taken, the non-offending team receives 3 points for each bag removed prior to scoring confirmation.
Dead Bags
Any bag that contacted the court or the ground before coming to rest on the board shall be ruled a dead bag.
Any bag that struck a previously defined object such as a tree limb, wire, indoor court ceiling, etc. shall be ruled a dead bag.
- Immediately remove the bag from play and continue the inning. The offending team is not assessed any penalty or foul.
- If the bag impacts another bag, remove the offending bag where it lies and leave the remaining bags as they lie and continue play. The offending team is not assessed any penalty or foul.
Additional Foul Rules
A bag that leaves a player’s hand once the final forward swing of the delivery process has started shall count as a pitched bag.
A bag that is accidentally dropped by a player before the final forward swing has started shall not be considered foul and may be picked up and pitched.
If players believe they have thrown all bags, clear the board for the next inning, but then realize they missed one bag, the inning ends. Points are scored as if the inning ended, and the missed bag is forfeited.
Any action or intentional use of a penalty that undermines the integrity of the game, as determined by the court official, will result in the player's disqualification and forfeiture of the match.
Protests
If a player desires to make a protest, the protest shall be made to the judge or official at the time the problem occurs. The judge shall make the final ruling on all protests.
Disqualification
- Purposely interfering with an opponent's pitching motion will disqualify a player and result in forfeiture of the game.
- Any act deemed excessively poor sportsmanship will disqualify a player and result in forfeiture of the game.
Questions
Please direct questions to communications@ssih.org.